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Game with ADHD
Engineering • C# Game Mods • ADHD Ergonomics

Bridging Game Design,
C# Modding & ADHD Ergonomics

Deconstructing cognitive load in complex games (like RimWorld and simulation titles), developing custom C# automation mods, and researching distraction-free UI design.

The Core Mission

Engineered for Neurodivergent Bandwidth

C#

Quality-of-Life Automation

Targeted C# Harmony patches for RimWorld and Unity games that eliminate repetitive micro-clicks and automate background colony logistics.

UX

Cognitive Ergonomics

Deep-dive case studies examining how sensory clutter, alert stacking, and fragmented menus drain working memory and executive stamina.

IDE

Tailored Gaming Tools

Thoughtfully crafted modifications to turn overwhelming game interfaces back into engaging, flow-state friendly experiences.

Featured Projects

Custom C# Mods & QoL Automation

View Full Mod Portfolio
RimWorld (v1.5+) ADHD QoL & Automation

Work Priority Adaptive Automator

The Cognitive Friction:

Micro-managing 15+ colonist schedules and work priorities causes severe decision fatigue and breaks concentration during gameplay.

The Engineered Solution:

Dynamic C# Harmony patch that dynamically balances patient care, firefighting, and harvest tasks based on colony urgency thresholds without manual click-storms.

.NET 8 / Harmony 2.2 • Active v1.4.2
#RimWorld #C# #Harmony #Automation #QoL
RimWorld (v1.5+) ADHD QoL & Automation

Visual Alert & Audio De-Clutter

The Cognitive Friction:

Constant right-side letter stacking and repetitive high-pitch audio pings trigger sensory overload and panic reactions.

The Engineered Solution:

Replaces intrusive alert popups with a subtle, non-blinking status ribbon and compresses loud sudden sound spikes into gentle acoustic cues.

C# / Unity GUI • Active v2.1.0
#RimWorld #Sensory Friendly #Audio Balancing #UI Mod
RimWorld (v1.5+) ADHD QoL & Automation

Colonist Thought-Stream Tracker

The Cognitive Friction:

Forgetting what a colonist was supposed to craft or build after being interrupted by a minor event or wandering thought.

The Engineered Solution:

Provides a lightweight, floating in-game scratchpad and automated task-pinning queue directly attached to colonist inspection panels.

C# / Custom UI • Stable v1.1.5
#Working Memory #Productivity #RimWorld #C#

Research & Philosophy

Latest UX Articles & Case Studies

Browse All Articles
Cognitive Ergonomics
7 min read

Cognitive Ergonomics in Colony Sims: Why RimWorld Strains Executive Function

An engineer's breakdown of cognitive load in complex simulation games and how targeted C# automation bridges the gap for ADHD brains.

TL;DR Summary

Deep simulation games like RimWorld trigger executive dysfunction through continuous micro-priority management. By automating routine thresholds in C#, we preserve mental energy for strategic, creative decisions.

#RimWorld #Cognitive Ergonomics #C# Modding #Game UX #ADHD
By Game with ADHD Read Article
Personal Philosophy
8 min read

Diagnosed at 33: How ADHD Re-Contextualized 20 Years of Gaming Friction

A personal reflection on being diagnosed with ADHD as an adult, recognizing gaming friction as an executive function signal, and writing custom tools to fix it.

TL;DR Summary

A late diagnosis at 33 connected the dots between unexplained gaming fatigue, inventory paralysis, and executive dysfunction, inspiring a shift toward building distraction-free software and mods.

#Personal Narrative #ADHD #Game UX #Late Diagnosis #Reflections
By Game with ADHD Read Article